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Diversity in Design

'Diversity in Design' is a desktop website project that provides mentorship, resources, and events to underrepresented individuals in the UX/UI field. This website group aims to give individuals a variety of tools and opportunities in order to foster an equitable industry.

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Role:

Product Designer


Timeline:
3 Weeks


Tools:

Figma, Miro,
HTML/CSS, Trello


Project:

Group Project

Problem:
According to the Bureau of Labor Statistics, only 30% of all designers in the United States are people of color. We hypothesize that underrepresented individuals need visibility, mentorship, and resources in order to overcome systemic roadblocks and challenges when working in or transitioning to UX/UI.

Solution:
Build 'Diversity in Design,' which would provide resources to underrepresented folks seeking roles, or currently working, in UX. Events, mentorships, and job boards will help to refine individuals' skills and access to opportunities which would promote a more equitable and inclusive UX community.

Design Process

Empathize

Competitor Analysis
User Interviews

Define

User Persona

Ideate

I Like, I Wish, What If
Userflow

Prototype

User Testing
Iterations

Deliver

High-Fidelity
Project Reflection

Empathize

Competitor Analysis

To better understand our market and discover opportunities, we looked at a handful of wonderful groups and critically analyzed a few:

Ladies That UX, Queer Design Club, Change Catalyst, and Out in Tech.

We found that most had niche focuses and markets, and ultimately we struggled to find a group that catered to all underrepresented groups in UX/UI.

User Research

Hypothesis

Individuals encounter systemic roadblocks when in UX or tech, and equitable opportunities are needed to help these individuals build their careers.

Goals

  • Understand what users look for and need when looking into supportive organizations 

  • Discern what resources/offerings users deem most important

  • Discover the obstacles that users might face in their field or career

Method

Quantitative surveys via Google

Semi-Structured 1-on-1 Interviews


Member of underrepresented group working in or aiming to work within the UX/UI field

User Quotes

Lauren T.

“There are great roadblocks and a lack of known opportunities”

Abby B.

“Personal referrals and community is most important as I face basis based on my name, accent, and gender.”

James C.

“A place to make connections and find resources is the best resource itself when seeking new opportunities”

Henry H.

“It’s difficult not seeing anyone who looks like me in the workplace”

Gabe A.

“Having an older brother in tech has been my biggest support, I don’t know how I would’ve done this alone” 

Interview Findings

  • Opportunities and Connections were the clear takeaway from our participants


  • They clearly noted an inequity in connecting with others and facing obstacles


  • Mentorship was noted a fair amount as well - this would be our focus

With participants of all ages and experience clearly valuing mentorship, we decided that Mentorship would be a prime focus for equity in opportunities and connections

Define

Mentors

What Mentors might value:

  • Meeting folks from similar groups


  • Promoting inclusivity in the workplace


  • Supporting underrepresented communities

Mentees

What Mentees might value:

  • Learning about breaking into UX


  • Networking with people from shared backgrounds


  • Navigating microaggressions and difficult dynamics in the workplace

Ideation

I Like

Basic/foundational ideas such as:


"I like searching for mentors by category"


"I like mentorship success stories"

I Wish

Unique feature ideas:


"I wish I could see the impact I've made as a mentor"


"I wish I could be a mentor AND have someone mentor me"

What If

Future and/or Lofty ideas:


"What if we used AI to generate Mentorship Matches"

Userflow



This small snapshot focuses on two branches of the userflow - Mentor and Mentee

  1. User signs up and designates a Mentor or Mentee role

  2. User answers specific questionnaire then navigates to Dashboard

  3. Mentee requests an appointment

  4. Mentor accepts/rejects appointment

Prototyping

Iterations

Lo-Fi Homepage

A solid start! We wanted to clearly state what 'Diversity in Design' does.

But our services needed to be broadcasted even more.

Mid-Fi Homepage

This iteration is a little more aesthetically pleasing and to the point.


Mentorship, Resources, and Events services are more clearly defined.

Qualitative Usability Test

Testing Goals

  1. Determine the usability of our flows


  2. Understand our users' thoughts

Results and Insights

Some of the insights we gathered:

'Make aesthetics less harsh - add border radius, more color, etc.'

'Add a dropdown for the Notification icon'

'Sign Up from the Login overlay'

Onboarding Success Rate

86%

Appointment Request Success Rate

100%

Quantitative Usability and A/B Test

Testing Goals

  1. Determine efficiency of our onboarding process


  2. Refine our Hero banner title


We set out to learn the average times of onboarding for our site - and use this to optimize this process. We also wanted to gain insights into which hero banners our users preferred.


Results and Insights

A/B Banner Testing Insight:

Half of our participants preferred a detailed banner, while the other half preferred a more concise banner with the 'Diversity in Design' name front-and-center.

We decided to compromise between both ideas in our final iteration.

Time to find Sign Up button

55 sec

Time for onboarding

3:04 min

Deliver

High-Fidelity Changes

Hero Banner Tweaks

A/B Testing to find user preference on aesthetics and content

Flesh Out 'Challenge' Page

  • Add Training modules for Mentors

  • Leaderboards and Gamification

Refine Onboarding Process

Added overlay to inform user that they are able to switch between Mentor and Mentee accounts

Further Design Plans

  • Iterate and polish the visual design


  • Flesh out Filter/Sort system and Training modules


  • Build up the Events and Resources sections of the site


  • Expand the organization:

    1. Referral Incentives

    2. Youth Program

    3. Inclusive UX Certification

Reflection

  • With such an expansive idea, I found the team and I constantly fighting 'Scope Creep'


  • With bigger ideas come further measures to keep the project organized


  • Iteration is key for project organization, design quality, and prime user experience


  • It is vital to critically apply the project's mission not only in features and function - such as Mentorship - but also in smaller design aspects such as accessibility, category titles, questionnaire questions, etc.

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